This section describes all ship properties. These can be accessed using Ship(id).FIELD, using a ForEach loop, and with the search and print functions.
Many ship properties are only known for own ships. Some are also known for visual contacts, and only a few for non-visual contacts (you may get non-visual contacts if you receive DOS-style RST files). Ships whose position was guessed by PCC also count as non-visual contacts. Unknown values are EMPTY, even if not explicitly stated here.
Ship properties can be prefixed with Ship.. This makes it possible to refer to a ship property which is currently shadowed by an equally-named property of another object. For example, the following is a more complicated way to say CargoUpload "300n":
With Planet(Orbit$) Do CargoTransfer Ship.Id, "300n"
Without the explicit Ship., this would pass a planet Id where CargoTransfer expects a ship Id, which makes no sense.
Some of the ship properties can be assigned. If that would violate any constraint of a fleet (i.e. you try to change the speed of an ordinary member), the assignment is silently ignored.
- Aux
 - Aux$
 - Aux.Ammo
 - Aux.Count
 - Aux.Short
 - Beam
 - Beam$
 - Beam.Count
 - Beam.Max
 - Beam.Short
 - Cargo.Colonists
 - Cargo.D
 - Cargo.Free
 - Cargo.M
 - Cargo.Max
 - Cargo.MaxFuel
 - Cargo.Money
 - Cargo.N
 - Cargo.Str
 - Cargo.Supplies
 - Cargo.T
 - Comment
 - Crew
 - Crew.Normal
 - Damage
 - Enemy
 - Enemy$
 - Enemy.Adj
 - Engine
 - Engine$
 - Engine.Count
 - FCode
 - Fighter.Bays
 - Fighter.Count
 - Fleet
 - Fleet$
 - Fleet.Name
 - Fleet.Status
 - HasFunction
 - Heading
 - Heading$
 - Hull
 - Hull$
 - Hull.Short
 - Hull.Special
 - Id
 - Level
 - Loc
 - Loc.X
 - Loc.Y
 - Marked
 - Mass
 - Mission
 - Mission$
 - Mission.Intercept
 - Mission.Short
 - Mission.Tow
 - Move.ETA
 - Move.Fuel
 - Name
 - Orbit
 - Orbit$
 - Owner
 - Owner$
 - Owner.Adj
 - Owner.Real
 - Played
 - Score
 - Speed
 - Speed$
 - Task
 - Tech.Hull
 - Torp
 - Torp$
 - Torp.Count
 - Torp.LCount
 - Torp.LMax
 - Torp.Short
 - Transfer.Ship
 - Transfer.Ship.Colonists
 - Transfer.Ship.D
 - Transfer.Ship.Id
 - Transfer.Ship.M
 - Transfer.Ship.N
 - Transfer.Ship.Name
 - Transfer.Ship.Supplies
 - Transfer.Ship.T
 - Transfer.Unload
 - Transfer.Unload.Colonists
 - Transfer.Unload.D
 - Transfer.Unload.Id
 - Transfer.Unload.M
 - Transfer.Unload.N
 - Transfer.Unload.Name
 - Transfer.Unload.Supplies
 - Transfer.Unload.T
 - Type
 - Type.Short
 - Waypoint
 - Waypoint.Dist
 - Waypoint.DX
 - Waypoint.DY
 - Waypoint.Planet
 - Waypoint.X
 - Waypoint.Y
 



