PlanetsCentral

Version 20250323-T
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  • PCC 2.0.10
  • Alphabetical Index
  • Alphabetical Index
  • Abort
  • Abs
  • AddCommand
  • AddConfig
  • AddFCode
  • AddItem
  • AddNotify
  • AfterExit
  • Algorithm
  • Asc
  • ATan
  • Atom
  • AtomStr
  • AuthPlayer
  • AutoBuild
  • AutoTaskScreen
  • AutoTaxColonists
  • AutoTaxNatives
  • Aux
  • Aux$
  • Aux.Ammo
  • Aux.Count
  • Aux.Short
  • Base
    • Base (Keymap)
    • Base (Planet Property)
  • Base.Building
  • Base.YesNo
  • BaseLock
  • Bases
  • BaseScreen
  • BaseTaskScreen
  • Beam
    • Beam (Ship Property, Combat Participant Property)
    • Beam (Context, Function)
  • Beam$
  • Beam.Count
  • Beam.Max
  • Beam.Short
  • BeforeLoad
  • Bind
  • BitAnd
  • BitNot
  • BitOr
  • BitXor
  • Break
  • Build
  • Build.Beam$
  • Build.Beam.Count
  • Build.Engine$
  • Build.Hull$
  • Build.QPos
  • Build.Remainder
  • Build.Short
  • Build.Torp$
  • Build.Torp.Count
  • Build.YesNo
  • BuildBase
  • BuildBaseDefense
  • BuildBaseDefenseWait
  • BuildBeams
  • BuildDefense
  • BuildDefenseWait
  • BuildEngines
  • BuildFactories
  • BuildFactoriesWait
  • BuildFighters
  • BuildHulls
  • BuildLaunchers
  • BuildMines
  • BuildMinesWait
  • BuildShip
  • BuildTorps
  • ByName
  • CAdd
  • Call
  • Capabilities
  • Cargo.Colonists
  • Cargo.D
  • Cargo.Free
  • Cargo.M
  • Cargo.Max
  • Cargo.MaxFuel
  • Cargo.Money
  • Cargo.N
  • Cargo.Remainder
  • Cargo.Str
  • Cargo.Supplies
  • Cargo.T
  • CargoTransfer
  • CargoTransferWait
  • CargoUnload
  • CargoUnloadAllShips
  • CargoUpload
  • CargoUploadWait
  • Case
  • CC$AutoExec
  • CC$AutoReCheck
  • CC$Get
  • CC$Input
  • CC$LibraryVersion
  • CC$Notify
  • CC$NotifyConfirmed
  • CC$Open
  • CC$Print
  • CC$Reset
  • CC$SelectionExec
  • CC$SetInt
  • CC$SetStr
  • CC$UseKeymap
  • CCompare
  • CDiv
  • CExtract
  • Cfg
  • ChangeFleetLeader
  • Chart.SetView
  • Chart.X
  • Chart.Y
  • Chr
  • Chr$
  • Class
  • Close
  • CMul
  • Colonists
  • Colonists.Change
  • Colonists.Change$
  • Colonists.Happy
  • Colonists.Happy$
  • Colonists.Supported
  • Colonists.Tax
  • Colonists.Tax.Income
  • Color
    • Color (Drawing Property)
    • Color (Ufo Property)
  • Color.EGA
  • Comment
    • Comment (Ship Property, Planet Property)
    • Comment (Drawing Property)
  • Config.BeamChargeRate
  • Config.BeamKillRate
  • Config.CrewDefenseRate
  • Config.TorpChargeRate
  • Config.TorpMissRate
  • Continue
  • ControlScreen
  • Cos
  • Cost.D
  • Cost.M
  • Cost.MC
  • Cost.Str
  • Cost.T
  • Count
  • CountPlanets
  • CountShips
  • CreateKeymap
  • CreatePlanetProperty
  • CreateShipProperty
  • CRemove
  • Crew
    • Crew (Ship Property)
    • Crew (Combat Participant Property)
  • Crew$
  • Crew.Normal
  • CSub
  • Damage
    • Damage (Planet Property)
    • Damage (Ship Property, Combat Participant Property)
    • Damage (Beam Property, Torpedo Property)
  • Defense
  • Defense.Base
  • Defense.Base.Max
  • Defense.Base.Want
  • Defense.Max
  • Defense.Want
  • Delete
    • Delete (Drawing Command)
    • Delete (Minefield Command)
  • Density.D
  • Density.M
  • Density.N
  • Density.T
  • Description
  • Dim
    • Dim (Elementary Function)
    • Dim (Elementary Command)
  • Directory
  • DirectoryEntry
  • Distance
  • Do
  • Else
  • End
  • End.X
  • End.Y
  • EndFunction
  • EndIf
  • EndOn
  • EndSelect
  • EndStruct
  • EndSub
  • EndTry
  • EndWith
  • Enemy
  • Enemy$
  • Enemy.Adj
  • Engine
    • Engine (Ship Property)
    • Engine (Context, Function)
  • Engine$
  • Engine.Count
  • EnqueueShip
  • EnterDirectory
  • Eval
    • Eval (Elementary Function)
    • Eval (Elementary Command)
  • Exit
  • Exp
  • Expire
  • Factories
  • Factories.Max
  • Factories.Want
  • FCode
    • FCode (Planet Property)
    • FCode (Ship Property)
  • Fighter.Bays
    • Fighter.Bays (Hull Property)
    • Fighter.Bays (Ship Property, Combat Participant Property)
  • Fighter.Count
  • Fighters
  • Fighters.Max
  • Find
  • FindPlanet
  • FindShip
  • FindShipCloningAt
  • First
  • FixShip
    • FixShip (Planet Command)
    • FixShip (Ship Command)
  • FixShipWait
    • FixShipWait (Ship Command)
    • FixShipWait (Planet Command)
  • Fleet
    • Fleet (Keymap)
    • Fleet (Ship Property)
  • Fleet$
  • Fleet.Name
  • Fleet.Status
  • FleetScreen
  • For
  • ForEach
  • Format
  • FPos
  • FreeFile
  • FSize
  • FuelFactor
  • FullText
  • Function
  • Get
  • GetByte
  • GetDirectoryName
  • GetFileName
  • GetLockInfo
  • GetLong
  • GetStr
  • GetWord
  • Global
  • Ground.D
  • Ground.M
  • Ground.N
  • Ground.T
  • Group
  • HasFunction
  • Heading
    • Heading (Storm Property)
    • Heading (Ship Property)
    • Heading (Ufo Property)
  • Heading$
    • Heading$ (Storm Property)
    • Heading$ (Ship Property)
    • Heading$ (Ufo Property)
  • HistoryScreen
  • Hull
    • Hull (Context, Function)
    • Hull (Ship Property)
    • Hull (Combat Participant Property)
  • Hull$
    • Hull$ (Ship Property)
    • Hull$ (Combat Participant Property)
  • Hull.Short
  • Hull.Special
  • Id
    • Id (Storm Property)
    • Id (Minefield Property)
    • Id (Incoming Message Property)
    • Id (Planet Property)
    • Id (Plugin Property)
    • Id (Ship Property)
    • Id (Beam Property, Hull Property, Engine Property, Torpedo Property)
    • Id (Ufo Property)
    • Id (Combat Participant Property)
  • Id2
  • If
    • If (Elementary Function)
    • If (Elementary Command)
  • Image
    • Image (Hull Property)
    • Image (Combat Participant Property)
  • Image$
  • Index
  • Industry
  • Industry$
  • Info1
  • Info2
  • InMsg
  • Input
  • InStr
  • Int
  • IsArray
  • IsEmpty
  • IsNum
  • IsPlanet
  • IsSpecialFCode
  • IsString
  • Keep
  • Key
    • Key (Elementary Function)
    • Key (Hash Element Property)
  • Kill
  • Killed
  • LastScan
    • LastScan (Minefield Property)
    • LastScan (Ufo Property)
  • Launcher
  • LCase
  • Left
    • Left (Elementary Function)
    • Left (Combat Property)
  • Left.Aux
  • Left.Aux$
  • Left.Aux.Ammo
  • Left.Aux.Count
  • Left.Aux.Short
  • Left.Beam
  • Left.Beam$
  • Left.Beam.Count
  • Left.Beam.Short
  • Left.Crew
  • Left.Crew$
  • Left.Damage
  • Left.Fighter.Bays
  • Left.Fighter.Count
  • Left.Hull
  • Left.Hull$
  • Left.Id
  • Left.Image
  • Left.Level
  • Left.Mass
  • Left.Name
  • Left.Owner
  • Left.Owner$
  • Left.Owner.Adj
  • Left.Shield
  • Left.Status
  • Left.Status$
  • Left.Torp
  • Left.Torp$
  • Left.Torp.Count
  • Left.Torp.LCount
  • Left.Torp.Short
  • Left.Type
  • Left.Type.Short
  • Len
  • Level
    • Level (Planet Property)
    • Level (Ship Property)
    • Level (Combat Participant Property)
  • Lines
  • Listbox
  • Load
    • Load (Hook)
    • Load (Elementary Command)
  • LoadHelpFile
  • LoadResource
  • Loc
  • Loc.X
    • Loc.X (Drawing Property)
    • Loc.X (Storm Property)
    • Loc.X (Minefield Property)
    • Loc.X (Planet Property)
    • Loc.X (Ship Property)
    • Loc.X (Ufo Property)
  • Loc.Y
    • Loc.Y (Drawing Property)
    • Loc.Y (Storm Property)
    • Loc.Y (Minefield Property)
    • Loc.Y (Planet Property)
    • Loc.Y (Ship Property)
    • Loc.Y (Ufo Property)
  • Local
  • Lock
  • Log
  • Loop
  • LTrim
  • Magic
  • MakeFileName
  • Maketurn
  • Mark
  • Marked
    • Marked (Storm Property)
    • Marked (Minefield Property)
    • Marked (Planet Property)
    • Marked (Ship Property)
    • Marked (Ufo Property)
  • Mass
    • Mass (Ship Property)
    • Mass (Beam Property, Torpedo Property)
    • Mass (Combat Participant Property)
  • Max
  • MessageBox
  • Messages
    • Messages (Planet Property)
    • Messages (Ship Property)
  • Mid
  • Min
  • Mined.D
  • Mined.M
  • Mined.N
  • Mined.Str
  • Mined.T
  • Minefield
  • Mines
  • Mines.Max
  • Mines.Want
  • Mission
    • Mission (Planet Property)
    • Mission (Ship Property)
  • Mission$
    • Mission$ (Planet Property)
    • Mission$ (Ship Property)
  • Mission.Intercept
  • Mission.Short
  • Mission.Tow
  • Money
  • Move.DX
  • Move.DY
  • Move.ETA
  • Move.Fuel
  • MoveTo
  • MoveTowards
  • My.Bases
  • My.InMsgs
  • My.OutMsgs
  • My.PBPs
  • My.Planets
  • My.Race
  • My.Race$
  • My.Race.Adj
  • My.Race.Full
  • My.Race.Id
  • My.Race.Mission
  • My.Score
  • My.Score.Freighters
  • My.Ships
  • My.Ships.Capital
  • My.Team
  • My.VCRs
  • Name
    • Name (File Property)
    • Name (Storm Property)
    • Name (Planet Property)
    • Name (Plugin Property)
    • Name (Ship Property)
    • Name (Beam Property, Hull Property, Engine Property, Torpedo Property)
    • Name (Ufo Property)
    • Name (Combat Participant Property)
  • Name.Full
  • Name.Short
  • Natives
  • Natives.Change
  • Natives.Change$
  • Natives.Gov
  • Natives.Gov$
  • Natives.Happy
  • Natives.Happy$
  • Natives.Race
  • Natives.Race$
  • Natives.Tax
  • Natives.Tax.Base
  • Natives.Tax.Income
  • Natives.Tax.Max
  • NewCircle
  • NewHash
  • NewLine
  • NewLineRaw
  • NewMarker
  • NewRectangle
  • NewRectangleRaw
  • NewTurn
  • Next
  • Notify
  • NumUnits
  • On
  • Open
  • Option
  • Orbit
    • Orbit (Planet Property)
    • Orbit (Ship Property)
  • Orbit$
  • Orbit.Enemy
  • Orbit.Own
  • Owner
    • Owner (Ship Property, Planet Property, Minefield Property)
    • Owner (Combat Participant Property)
  • Owner$
    • Owner$ (Ship Property, Planet Property, Minefield Property)
    • Owner$ (Combat Participant Property)
  • Owner.Adj
    • Owner.Adj (Ship Property, Planet Property, Minefield Property)
    • Owner.Adj (Combat Participant Property)
  • Owner.Real
  • Path
  • PBPs
  • Planet
    • Planet (Keymap)
    • Planet (Context, Function)
  • PlanetAt
  • PlanetLock
  • PlanetName
  • Planets
  • PlanetScreen
  • PlanetTaskScreen
  • Played
    • Played (Planet Property)
    • Played (Ship Property)
  • Player
  • Print
  • Put
  • Quit
  • Race
  • Race$
  • Race.Adj
  • Race.Id
  • Race.Mission
  • Race.Short
  • RaceScreen
  • RAdd
  • Radius
    • Radius (Drawing Property)
    • Radius (Storm Property)
    • Radius (Minefield Property)
    • Radius (Ufo Property)
  • Random
  • RandomFCode
  • RecycleShip
    • RecycleShip (Planet Command)
    • RecycleShip (Ship Command)
  • RecycleShipWait
    • RecycleShipWait (Ship Command)
    • RecycleShipWait (Planet Command)
  • ReDim
  • Rest
  • Restart
  • Return
  • Right
    • Right (Elementary Function)
    • Right (Combat Property)
  • Right.Aux
  • Right.Aux$
  • Right.Aux.Ammo
  • Right.Aux.Count
  • Right.Aux.Short
  • Right.Beam
  • Right.Beam$
  • Right.Beam.Count
  • Right.Beam.Short
  • Right.Crew
  • Right.Crew$
  • Right.Damage
  • Right.Fighter.Bays
  • Right.Fighter.Count
  • Right.Hull
  • Right.Hull$
  • Right.Id
  • Right.Image
  • Right.Level
  • Right.Mass
  • Right.Name
  • Right.Owner
  • Right.Owner$
  • Right.Owner.Adj
  • Right.Shield
  • Right.Status
  • Right.Status$
  • Right.Torp
  • Right.Torp$
  • Right.Torp.Count
  • Right.Torp.LCount
  • Right.Torp.Short
  • Right.Type
  • Right.Type.Short
  • RLen
  • RLink
  • RMid
  • Round
  • RString
  • RStyle
  • RTrim
  • Run
  • RunHook
  • RXml
  • SaveGame
  • Scanned
  • Score
    • Score (Player Property)
    • Score (Ship Property, Planet Property)
  • Score.Freighters
  • Seed
  • Seek
  • Select
  • Selection.Layer
  • SelectionExec
  • SelectionLayer
  • SelectionLoad
  • SelectionSave
  • SellSupplies
  • SetByte
  • SetColonistTax
  • SetColor
  • SetComment
    • SetComment (Drawing Command)
    • SetComment (Planet Command)
    • SetComment (Ship Command)
  • SetEnemy
  • SetFCode
    • SetFCode (Planet Command)
    • SetFCode (Ship Command)
  • SetFleet
  • SetFleetName
  • SetLong
  • SetMission
    • SetMission (Planet Command)
    • SetMission (Ship Command)
  • SetName
  • SetNativeTax
  • SetSpeed
  • SetStr
  • SetTech
  • SetWaypoint
  • SetWord
  • Shape
  • Shared
  • Shield
  • Ship
    • Ship (Keymap)
    • Ship (Context, Function)
  • ShipBuildScreen
  • ShipLock
  • ShipName
  • ShipNameAndId
  • Ships
  • Ships.Capital
  • Ships.Freighters
  • Ships.Total
  • ShipScreen
  • ShipTaskScreen
  • Shipyard
  • Shipyard.Action
  • Shipyard.Id
  • Shipyard.Name
  • Sin
  • Size
  • Special
  • Speed
    • Speed (Storm Property)
    • Speed (Ship Property)
    • Speed (Ufo Property)
  • Speed$
    • Speed$ (Storm Property)
    • Speed$ (Ship Property)
    • Speed$ (Engine Property)
    • Speed$ (Ufo Property)
  • Sqr
  • Sqrt
  • Starchart
  • Static
  • Status
    • Status (Storm Property)
    • Status (Combat Participant Property)
  • Status$
    • Status$ (Storm Property)
    • Status$ (Combat Participant Property)
  • Stop
  • Storage.Ammo
  • Storage.Beams
  • Storage.Engines
  • Storage.Hulls
  • Storage.Launchers
  • Storm
  • Str
  • StrCase
  • String
  • String$
  • Struct
  • Sub
  • Supplies
  • System.Err
  • System.ExitClient
  • System.ExitRace
  • System.GameDirectory
  • System.GameType
  • System.GameType$
  • System.GUI
  • System.Host
  • System.Host$
  • System.HostVersion
  • System.Language
  • System.Local
  • System.Plugin
  • System.Program
  • System.RandomSeed
  • System.RegStr1
  • System.RegStr2
  • System.Remote
  • System.RootDirectory
  • System.Sim
  • System.Version
  • System.Version$
  • Tag
  • Tan
  • Task
    • Task (Planet Property)
    • Task (Ship Property)
  • Task.Base
  • Team
  • Tech
  • Tech.Beam
    • Tech.Beam (Planet Property)
    • Tech.Beam (Beam Property)
  • Tech.Engine
    • Tech.Engine (Planet Property)
    • Tech.Engine (Engine Property)
  • Tech.Hull
    • Tech.Hull (Planet Property)
    • Tech.Hull (Hull Property, Ship Property)
  • Tech.Torpedo
    • Tech.Torpedo (Planet Property)
    • Tech.Torpedo (Torpedo Property)
  • Temp
  • Temp$
  • Text
  • Torp
  • Torp$
  • Torp.Count
  • Torp.LCount
  • Torp.LMax
  • Torp.Short
  • Torpedo
  • Total.Capital
  • Transfer.Ship
  • Transfer.Ship.Colonists
  • Transfer.Ship.D
  • Transfer.Ship.Id
  • Transfer.Ship.M
  • Transfer.Ship.N
  • Transfer.Ship.Name
  • Transfer.Ship.Supplies
  • Transfer.Ship.T
  • Transfer.Unload
  • Transfer.Unload.Colonists
  • Transfer.Unload.D
  • Transfer.Unload.Id
  • Transfer.Unload.M
  • Transfer.Unload.N
  • Transfer.Unload.Name
  • Transfer.Unload.Supplies
  • Transfer.Unload.T
  • Translate
  • Trim
  • Truehull
  • Try
  • TryLoad
  • Turn
  • Turn.Date
  • Turn.IsNew
  • Turn.Time
  • Type
    • Type (File Property)
    • Type (Drawing Property)
    • Type (Minefield Property)
    • Type (Planet Property)
    • Type (Ship Property)
    • Type (Ufo Property)
    • Type (Combat Participant Property)
  • Type$
    • Type$ (Drawing Property)
    • Type$ (Minefield Property)
    • Type$ (Combat Property)
  • Type.Short
    • Type.Short (Planet Property)
    • Type.Short (Ship Property)
    • Type.Short (Combat Participant Property)
  • UCase
  • Ufo
  • UI.ChooseObject
  • UI.Directory
  • UI.EditAlliances
  • UI.FileWindow
  • UI.GotoChart
  • UI.GotoScreen
  • UI.Help
  • UI.Input
  • UI.InputFCode
  • UI.InputNumber
  • UI.KeymapInfo
  • UI.ListFleets
  • UI.ListShipPrediction
  • UI.ListShips
  • UI.Message
  • UI.OverlayMessage
  • UI.PlanetInfo
  • UI.PopupConsole
  • UI.Prefix
  • UI.Result
  • UI.Screen
  • UI.Search
  • UI.SelectionManager
  • UI.Update
  • UI.X
  • UI.Y
  • Unit
  • Units
  • UnknownPlanetLock
  • Unmark
  • Unpack
  • UnpackScan
  • UseKeymap
  • Val
  • Value
  • Vcr
  • Visible.Planet
  • Visible.Ship
  • Voltage
  • WaitOneTurn
  • Waypoint
  • Waypoint.Dist
  • Waypoint.DX
  • Waypoint.DY
  • Waypoint.Planet
  • Waypoint.X
  • Waypoint.Y
  • With
  • Write
  • Z
  • Zap
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  • Versions (18)
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