- Alphabetical Index
 - ATan (Elementary Function)
 - Abort (Elementary Command)
 - Abs (Elementary Function)
 - AddCommand (Global Command)
 - AddConfig (Global Command)
 - AddFCode (Global Command)
 - AddItem (Listbox Command)
 - AddNotify (Global Command)
 - AddPref (Global Command)
 - AfterExit (Hook)
 - Algorithm (Combat Property)
 - Asc (Elementary Function)
 - Atom (Elementary Function)
 - AtomStr (Elementary Function)
 - AuthPlayer (Global Command)
 - AutoBuild (Planet Command)
 - AutoTaskScreen (Keymap)
 - AutoTaxColonists (Planet Command)
 - AutoTaxNatives (Planet Command)
 - Aux (Combat Participant Property, Ship Property)
 - Aux$ (Combat Participant Property, Ship Property)
 - Aux.Ammo (Combat Participant Property, Ship Property)
 - Aux.Count (Combat Participant Property, Ship Property)
 - Aux.Short (Combat Participant Property, Ship Property)
 - Base - Disambiguation
 - Base (Keymap)
 - Base (Planet Property)
 - Base.Building (Planet Property)
 - Base.YesNo (Planet Property)
 - BaseLock (Keymap)
 - BaseScreen (Keymap)
 - BaseTaskScreen (Keymap)
 - Bases (Player Property)
 - Beam - Disambiguation
 - Beam (Combat Participant Property, Ship Property)
 - Beam (Context, Function)
 - Beam$ (Combat Participant Property, Ship Property)
 - Beam.Count (Combat Participant Property, Ship Property)
 - Beam.Max (Hull Property, Ship Property)
 - Beam.Short (Combat Participant Property, Ship Property)
 - BeforeLoad (Hook)
 - Bind (Elementary Command)
 - BitAnd (Elementary Function)
 - BitNot (Elementary Function)
 - BitOr (Elementary Function)
 - BitXor (Elementary Function)
 - Break (Elementary Command)
 - Build (Planet Property)
 - Build.Beam$ (Planet Property)
 - Build.Beam.Count (Planet Property)
 - Build.Engine$ (Planet Property)
 - Build.Hull$ (Planet Property)
 - Build.QPos (Planet Property)
 - Build.Remainder (Global Variable)
 - Build.Short (Planet Property)
 - Build.Torp$ (Planet Property)
 - Build.Torp.Count (Planet Property)
 - Build.YesNo (Planet Property)
 - BuildBase (Planet Command)
 - BuildBaseDefense (Planet Command)
 - BuildBaseDefenseWait (Planet Command)
 - BuildBeams (Planet Command)
 - BuildDefense (Planet Command)
 - BuildDefenseWait (Planet Command)
 - BuildEngines (Planet Command)
 - BuildFactories (Planet Command)
 - BuildFactoriesWait (Planet Command)
 - BuildFighters (Planet Command)
 - BuildHulls (Planet Command)
 - BuildLaunchers (Planet Command)
 - BuildMines (Planet Command)
 - BuildMinesWait (Planet Command)
 - BuildShip (Planet Command)
 - BuildTorps (Planet Command)
 - ByName (Elementary Function)
 - CAdd (Function)
 - CC$AutoExec (Internal)
 - CC$AutoReCheck (Internal)
 - CC$Get (Internal)
 - CC$Input (Internal)
 - CC$LibraryVersion (Internal)
 - CC$Notify (Internal)
 - CC$NotifyConfirmed (Internal)
 - CC$Open (Internal)
 - CC$Print (Internal)
 - CC$Reset (Internal)
 - CC$SelectionExec (Internal)
 - CC$SetInt (Internal)
 - CC$SetStr (Internal)
 - CC$UseKeymap (Internal)
 - CCompare (Function)
 - CDiv (Function)
 - CExtract (Function)
 - CMul (Function)
 - CRemove (Function)
 - CSub (Function)
 - Call (Elementary Command)
 - Capabilities (Combat Property)
 - Cargo.Colonists (Ship Property)
 - Cargo.D (Ship Property)
 - Cargo.Free (Ship Property)
 - Cargo.M (Ship Property)
 - Cargo.Max (Hull Property, Ship Property)
 - Cargo.MaxFuel (Hull Property, Ship Property)
 - Cargo.Money (Ship Property)
 - Cargo.N (Ship Property)
 - Cargo.Remainder (Global Variable)
 - Cargo.Str (Ship Property)
 - Cargo.Supplies (Ship Property)
 - Cargo.T (Ship Property)
 - CargoTransfer (Planet Command, Ship Command)
 - CargoTransferWait (Planet Command, Ship Command)
 - CargoUnload (Ship Command)
 - CargoUnloadAllShips (Planet Command, Ship Command)
 - CargoUpload (Ship Command)
 - CargoUploadWait (Ship Command)
 - Case, EndSelect (Elementary Command)
 - Cfg (Function)
 - ChangeFleetLeader (Global Command)
 - Chart.SetView (Global Command)
 - Chart.X, Chart.Y (Global Property)
 - Chr, Chr$ (Elementary Function)
 - Class (Storm Property)
 - Close (Global Command)
 - Colonists (Planet Property)
 - Colonists.Change (Planet Property)
 - Colonists.Change$ (Planet Property)
 - Colonists.Happy (Planet Property)
 - Colonists.Happy$ (Planet Property)
 - Colonists.Supported (Planet Property)
 - Colonists.Tax (Planet Property)
 - Colonists.Tax.Income (Planet Property)
 - Color - Disambiguation
 - Color (Drawing Property)
 - Color (Ufo Property)
 - Color.EGA (Ufo Property)
 - Comment - Disambiguation
 - Comment (Planet Property, Ship Property)
 - Comment (Drawing Property)
 - Config.BeamChargeRate (Combat Participant Property)
 - Config.BeamKillRate (Combat Participant Property)
 - Config.CrewDefenseRate (Combat Participant Property)
 - Config.TorpChargeRate (Combat Participant Property)
 - Config.TorpMissRate (Combat Participant Property)
 - Continue (Elementary Command)
 - ControlScreen (Keymap)
 - Cos (Elementary Function)
 - Cost.D (Beam Property, Engine Property, Hull Property, Torpedo Property)
 - Cost.M (Beam Property, Engine Property, Hull Property, Torpedo Property)
 - Cost.MC (Beam Property, Engine Property, Hull Property, Torpedo Property)
 - Cost.Str (Beam Property, Engine Property, Hull Property, Torpedo Property)
 - Cost.T (Beam Property, Engine Property, Hull Property, Torpedo Property)
 - Count (Elementary Function)
 - CountPlanets (Elementary Function)
 - CountShips (Elementary Function)
 - CreateKeymap (Elementary Command)
 - CreatePlanetProperty, CreateShipProperty (Elementary Command)
 - Crew - Disambiguation
 - Crew (Ship Property)
 - Crew (Combat Participant Property)
 - Crew$ (Combat Participant Property)
 - Crew.Normal (Hull Property, Ship Property)
 - Damage - Disambiguation
 - Damage (Planet Property)
 - Damage (Combat Participant Property, Ship Property)
 - Damage (Beam Property, Torpedo Property)
 - Defense (Planet Property)
 - Defense.Base (Planet Property)
 - Defense.Base.Max (Planet Property)
 - Defense.Base.Want (Planet Property)
 - Defense.Max (Planet Property)
 - Defense.Want (Planet Property)
 - Delete - Disambiguation
 - Delete (Drawing Command)
 - Delete (Minefield Command)
 - Density.D (Planet Property)
 - Density.M (Planet Property)
 - Density.N (Planet Property)
 - Density.T (Planet Property)
 - Description (Plugin Property)
 - Dim - Disambiguation
 - Dim (Elementary Function)
 - Dim (Elementary Command)
 - Directory (Plugin Property)
 - DirectoryEntry (Function)
 - Distance (Function)
 - Do (Elementary Command)
 - Else (Elementary Command)
 - End (Elementary Command)
 - End.X (Drawing Property)
 - End.Y (Drawing Property)
 - EndFunction (Elementary Command)
 - EndIf (Elementary Command)
 - EndOn (Elementary Command)
 - EndStruct (Elementary Command)
 - EndSub (Elementary Command)
 - EndTry (Elementary Command)
 - EndWith (Elementary Command)
 - Enemy (Ship Property)
 - Enemy$ (Ship Property)
 - Enemy.Adj (Ship Property)
 - Engine - Disambiguation
 - Engine (Ship Property)
 - Engine (Context, Function)
 - Engine$ (Ship Property)
 - Engine.Count (Hull Property, Ship Property)
 - EnqueueShip (Planet Command)
 - EnterDirectory (Hook)
 - Eval - Disambiguation
 - Eval (Elementary Function)
 - Eval (Elementary Command)
 - Exit (Hook)
 - Exp (Elementary Function)
 - Expire (Drawing Property)
 - FCode - Disambiguation
 - FCode (Planet Property)
 - FCode (Ship Property)
 - FPos (Function)
 - FSize (Function)
 - Factories (Planet Property)
 - Factories.Max (Planet Property)
 - Factories.Want (Planet Property)
 - Fighter.Bays - Disambiguation
 - Fighter.Bays (Hull Property)
 - Fighter.Bays (Combat Participant Property, Ship Property)
 - Fighter.Count (Combat Participant Property, Ship Property)
 - Fighters (Planet Property)
 - Fighters.Max (Planet Property)
 - Find (Elementary Function)
 - FindPlanet (Elementary Function)
 - FindShip (Elementary Function)
 - FindShipCloningAt (Function)
 - First (Elementary Function)
 - FixShip - Disambiguation
 - FixShip (Planet Command)
 - FixShip (Ship Command)
 - FixShipWait - Disambiguation
 - FixShipWait (Ship Command)
 - FixShipWait (Planet Command)
 - Fleet - Disambiguation
 - Fleet (Keymap)
 - Fleet (Ship Property)
 - Fleet$ (Ship Property)
 - Fleet.Name (Ship Property)
 - Fleet.Status (Ship Property)
 - FleetScreen (Keymap)
 - For (Elementary Command)
 - ForEach (Elementary Command)
 - Format (Function)
 - FreeFile (Function)
 - FuelFactor (Engine Property)
 - FullText (Incoming Message Property)
 - Function (Elementary Command)
 - Get (Global Command)
 - GetByte (Function)
 - GetDirectoryName (Function)
 - GetFileName (Function)
 - GetLockInfo (Function)
 - GetLong (Function)
 - GetStr (Function)
 - GetWord (Function)
 - Global (Keymap)
 - Ground.D (Planet Property)
 - Ground.M (Planet Property)
 - Ground.N (Planet Property)
 - Ground.T (Planet Property)
 - Group (Incoming Message Property)
 - HasFunction (Ship Property)
 - Heading - Disambiguation
 - Heading (Storm Property)
 - Heading (Ship Property)
 - Heading (Ufo Property)
 - Heading$ - Disambiguation
 - Heading$ (Storm Property)
 - Heading$ (Ship Property)
 - Heading$ (Ufo Property)
 - HistoryScreen (Keymap)
 - Hull - Disambiguation
 - Hull (Context, Function)
 - Hull (Ship Property)
 - Hull (Combat Participant Property)
 - Hull$ - Disambiguation
 - Hull$ (Ship Property)
 - Hull$ (Combat Participant Property)
 - Hull.Short (Ship Property)
 - Hull.Special (Ship Property)
 - Id - Disambiguation
 - Id (Storm Property)
 - Id (Minefield Property)
 - Id (Incoming Message Property)
 - Id (Planet Property)
 - Id (Plugin Property)
 - Id (Ship Property)
 - Id (Beam Property, Engine Property, Hull Property, Torpedo Property)
 - Id (Ufo Property)
 - Id (Combat Participant Property)
 - Id2 (Ufo Property)
 - If - Disambiguation
 - If (Elementary Function)
 - If (Elementary Command)
 - Image - Disambiguation
 - Image (Hull Property)
 - Image (Combat Participant Property)
 - Image$ (Hull Property)
 - InMsg (Context, Function)
 - InStr (Elementary Function)
 - Index (Combat Participant Property)
 - Industry (Planet Property)
 - Industry$ (Planet Property)
 - Info1, Info2 (Ufo Property)
 - Input (Global Command)
 - Int (Elementary Function)
 - IsArray (Elementary Function)
 - IsEmpty (Elementary Function)
 - IsNum (Elementary Function)
 - IsPlanet (Combat Participant Property)
 - IsSpecialFCode (Function)
 - IsString (Elementary Function)
 - Keep (Ufo Property)
 - Key - Disambiguation
 - Key (Elementary Function)
 - Key (Hash Element Property)
 - Kill (Beam Property, Torpedo Property)
 - Killed (Incoming Message Property)
 - LCase (Elementary Function)
 - LTrim (Elementary Function)
 - LastScan - Disambiguation
 - LastScan (Minefield Property)
 - LastScan (Ufo Property)
 - Launcher (Context, Function)
 - Left - Disambiguation
 - Left (Elementary Function)
 - Left, Right (Combat Property)
 - Left.Aux, Right.Aux (Combat Property)
 - Left.Aux$, Right.Aux$ (Combat Property)
 - Left.Aux.Ammo, Right.Aux.Ammo (Combat Property)
 - Left.Aux.Count, Right.Aux.Count (Combat Property)
 - Left.Aux.Short, Right.Aux.Short (Combat Property)
 - Left.Beam, Right.Beam (Combat Property)
 - Left.Beam$, Right.Beam$ (Combat Property)
 - Left.Beam.Count, Right.Beam.Count (Combat Property)
 - Left.Beam.Short, Right.Beam.Short (Combat Property)
 - Left.Crew, Right.Crew (Combat Property)
 - Left.Crew$, Right.Crew$ (Combat Property)
 - Left.Damage, Right.Damage (Combat Property)
 - Left.Fighter.Bays, Right.Fighter.Bays (Combat Property)
 - Left.Fighter.Count, Right.Fighter.Count (Combat Property)
 - Left.Hull, Right.Hull (Combat Property)
 - Left.Hull$, Right.Hull$ (Combat Property)
 - Left.Id, Right.Id (Combat Property)
 - Left.Image, Right.Image (Combat Property)
 - Left.Level, Right.Level (Combat Property)
 - Left.Mass, Right.Mass (Combat Property)
 - Left.Name, Right.Name (Combat Property)
 - Left.Owner, Right.Owner (Combat Property)
 - Left.Owner$, Right.Owner$ (Combat Property)
 - Left.Owner.Adj, Right.Owner.Adj (Combat Property)
 - Left.Shield, Right.Shield (Combat Property)
 - Left.Status, Right.Status (Combat Property)
 - Left.Status$, Right.Status$ (Combat Property)
 - Left.Torp, Right.Torp (Combat Property)
 - Left.Torp$, Right.Torp$ (Combat Property)
 - Left.Torp.Count, Right.Torp.Count (Combat Property)
 - Left.Torp.LCount, Right.Torp.LCount (Combat Property)
 - Left.Torp.Short, Right.Torp.Short (Combat Property)
 - Left.Type, Right.Type (Combat Property)
 - Left.Type.Short, Right.Type.Short (Combat Property)
 - Len (Elementary Function)
 - Level - Disambiguation
 - Level (Planet Property)
 - Level (Ship Property)
 - Level (Combat Participant Property)
 - Lines (Incoming Message Property)
 - Listbox (Function)
 - Load - Disambiguation
 - Load (Hook)
 - Load, TryLoad (Elementary Command)
 - LoadHelpFile (Global Command)
 - LoadResource (Global Command)
 - Loc (Ship Property)
 - Loc.X - Disambiguation
 - Loc.X (Drawing Property)
 - Loc.X (Storm Property)
 - Loc.X (Minefield Property)
 - Loc.X (Planet Property)
 - Loc.X (Ship Property)
 - Loc.X (Ufo Property)
 - Loc.Y - Disambiguation
 - Loc.Y (Drawing Property)
 - Loc.Y (Storm Property)
 - Loc.Y (Minefield Property)
 - Loc.Y (Planet Property)
 - Loc.Y (Ship Property)
 - Loc.Y (Ufo Property)
 - Local (Elementary Command)
 - Lock (Function)
 - Log (Elementary Function)
 - Loop (Elementary Command)
 - Magic (Combat Property)
 - MakeFileName (Function)
 - Maketurn (Hook)
 - Mark (Minefield Command, Planet Command, Ship Command, Storm Command, Ufo Command)
 - Marked - Disambiguation
 - Marked (Storm Property)
 - Marked (Minefield Property)
 - Marked (Planet Property)
 - Marked (Ship Property)
 - Marked (Ufo Property)
 - Mass - Disambiguation
 - Mass (Ship Property)
 - Mass (Beam Property, Torpedo Property)
 - Mass (Combat Participant Property)
 - Max (Elementary Function)
 - MessageBox (Global Command)
 - Messages - Disambiguation
 - Messages (Planet Property)
 - Messages (Ship Property)
 - Mid (Elementary Function)
 - Min (Elementary Function)
 - Mined.D (Planet Property)
 - Mined.M (Planet Property)
 - Mined.N (Planet Property)
 - Mined.Str (Planet Property)
 - Mined.T (Planet Property)
 - Minefield (Context, Function)
 - Mines (Planet Property)
 - Mines.Max (Planet Property)
 - Mines.Want (Planet Property)
 - Mission - Disambiguation
 - Mission (Planet Property)
 - Mission (Ship Property)
 - Mission$ - Disambiguation
 - Mission$ (Planet Property)
 - Mission$ (Ship Property)
 - Mission.Intercept (Ship Property)
 - Mission.Short (Ship Property)
 - Mission.Tow (Ship Property)
 - Money (Planet Property)
 - Move.DX (Ufo Property)
 - Move.DY (Ufo Property)
 - Move.ETA (Ship Property)
 - Move.Fuel (Ship Property)
 - MoveTo (Ship Command)
 - MoveTowards (Ship Command)
 - My.Bases (Global Property)
 - My.InMsgs (Global Property)
 - My.OutMsgs (Global Property)
 - My.PBPs (Global Property)
 - My.Planets (Global Property)
 - My.Race (Global Property)
 - My.Race$ (Global Property)
 - My.Race.Adj (Global Property)
 - My.Race.Full (Global Property)
 - My.Race.Id (Global Property)
 - My.Race.Mission (Global Property)
 - My.Score (Global Property)
 - My.Score.Freighters (Global Property)
 - My.Ships (Global Property)
 - My.Ships.Capital (Global Property)
 - My.Team (Global Property)
 - My.VCRs (Global Property)
 - Name - Disambiguation
 - Name (File Property)
 - Name (Storm Property)
 - Name (Planet Property)
 - Name (Plugin Property)
 - Name (Ship Property)
 - Name (Beam Property, Engine Property, Hull Property, Torpedo Property)
 - Name (Ufo Property)
 - Name (Combat Participant Property)
 - Name.Full (Combat Participant Property)
 - Name.Short (Beam Property, Engine Property, Hull Property, Torpedo Property)
 - Natives (Planet Property)
 - Natives.Change (Planet Property)
 - Natives.Change$ (Planet Property)
 - Natives.Gov (Planet Property)
 - Natives.Gov$ (Planet Property)
 - Natives.Happy (Planet Property)
 - Natives.Happy$ (Planet Property)
 - Natives.Race (Planet Property)
 - Natives.Race$ (Planet Property)
 - Natives.Tax (Planet Property)
 - Natives.Tax.Base (Planet Property)
 - Natives.Tax.Income (Planet Property)
 - Natives.Tax.Max (Planet Property)
 - NewCircle (Global Command)
 - NewHash (Elementary Function)
 - NewLine (Global Command)
 - NewLineRaw (Global Command)
 - NewMarker (Global Command)
 - NewRectangle (Global Command)
 - NewRectangleRaw (Global Command)
 - NewTurn (Hook)
 - Next (Elementary Command)
 - Notify (Global Command)
 - NumUnits (Combat Property)
 - On (Elementary Command)
 - Open (Global Command)
 - Option (Elementary Command)
 - Orbit - Disambiguation
 - Orbit (Planet Property)
 - Orbit (Ship Property)
 - Orbit$ (Ship Property)
 - Orbit.Enemy (Planet Property)
 - Orbit.Own (Planet Property)
 - Owner - Disambiguation
 - Owner (Minefield Property, Planet Property, Ship Property)
 - Owner (Combat Participant Property)
 - Owner$ - Disambiguation
 - Owner$ (Minefield Property, Planet Property, Ship Property)
 - Owner$ (Combat Participant Property)
 - Owner.Adj - Disambiguation
 - Owner.Adj (Minefield Property, Planet Property, Ship Property)
 - Owner.Adj (Combat Participant Property)
 - Owner.Real (Ship Property)
 - PBPs (Player Property)
 - Path (File Property)
 - Planet - Disambiguation
 - Planet (Keymap)
 - Planet (Context, Function)
 - PlanetAt (Function)
 - PlanetLock (Keymap)
 - PlanetName (Function)
 - PlanetScreen (Keymap)
 - PlanetTaskScreen (Keymap)
 - Planets (Player Property)
 - Played - Disambiguation
 - Played (Planet Property)
 - Played (Ship Property)
 - Player (Context, Function)
 - Pref (Function)
 - Print (Elementary Command)
 - Put (Global Command)
 - Quit (Hook)
 - RAdd (Function)
 - RLen (Function)
 - RLink (Function)
 - RMid (Function)
 - RString (Function)
 - RStyle (Function)
 - RTrim (Elementary Function)
 - RXml (Function)
 - Race (Player Property)
 - Race$ (Player Property)
 - Race.Adj (Player Property)
 - Race.Id (Player Property)
 - Race.Mission (Player Property)
 - Race.Short (Player Property)
 - RaceScreen (Keymap)
 - Radius - Disambiguation
 - Radius (Drawing Property)
 - Radius (Storm Property)
 - Radius (Minefield Property)
 - Radius (Ufo Property)
 - Random (Function)
 - RandomFCode (Function)
 - ReDim (Elementary Command)
 - RecycleShip - Disambiguation
 - RecycleShip (Planet Command)
 - RecycleShip (Ship Command)
 - RecycleShipWait - Disambiguation
 - RecycleShipWait (Ship Command)
 - RecycleShipWait (Planet Command)
 - Rest (Elementary Function)
 - Restart (Elementary Command)
 - Return (Elementary Command)
 - Right - Disambiguation
 - Right (Elementary Function)
 - Role (Combat Participant Property)
 - Round (Elementary Function)
 - Run (Listbox Command)
 - RunHook (Elementary Command)
 - SaveGame (Global Command)
 - Scanned (Minefield Property)
 - Score - Disambiguation
 - Score (Player Property)
 - Score (Planet Property, Ship Property)
 - Score.Freighters (Player Property)
 - Seed (Combat Property)
 - Seek (Global Command)
 - Select (Elementary Command)
 - Selection.Layer (Global Property)
 - SelectionExec (Elementary Command)
 - SelectionLayer (Global Command)
 - SelectionLoad (Global Command)
 - SelectionSave (Global Command)
 - SellSupplies (Planet Command)
 - SetByte (Global Command)
 - SetColonistTax (Planet Command)
 - SetColor (Drawing Command)
 - SetComment - Disambiguation
 - SetComment (Drawing Command)
 - SetComment (Planet Command)
 - SetComment (Ship Command)
 - SetEnemy (Ship Command)
 - SetFCode - Disambiguation
 - SetFCode (Planet Command)
 - SetFCode (Ship Command)
 - SetFleet (Ship Command)
 - SetFleetName (Ship Command)
 - SetLong (Global Command)
 - SetMission - Disambiguation
 - SetMission (Planet Command)
 - SetMission (Ship Command)
 - SetName (Ship Command)
 - SetNativeTax (Planet Command)
 - SetSpeed (Ship Command)
 - SetStr (Global Command)
 - SetTech (Planet Command)
 - SetWaypoint (Ship Command)
 - SetWord (Global Command)
 - Shape (Drawing Property)
 - Shared (Elementary Command)
 - Shield (Combat Participant Property)
 - Ship - Disambiguation
 - Ship (Keymap)
 - Ship (Context, Function)
 - ShipBuildScreen (Keymap)
 - ShipLock (Keymap)
 - ShipName (Function)
 - ShipNameAndId (Function)
 - ShipScreen (Keymap)
 - ShipTaskScreen (Keymap)
 - Ships (Player Property)
 - Ships.Capital (Player Property)
 - Ships.Freighters (Global Property)
 - Ships.Total (Global Property)
 - Shipyard (Planet Property)
 - Shipyard.Action (Planet Property)
 - Shipyard.Id (Planet Property)
 - Shipyard.Name (Planet Property)
 - Sin (Elementary Function)
 - Size (File Property)
 - Special (Hull Property)
 - Speed - Disambiguation
 - Speed (Storm Property)
 - Speed (Ship Property)
 - Speed (Ufo Property)
 - Speed$ - Disambiguation
 - Speed$ (Storm Property)
 - Speed$ (Ship Property)
 - Speed$ (Engine Property)
 - Speed$ (Ufo Property)
 - Sqr, Sqrt (Elementary Function)
 - Starchart (Keymap)
 - Static (Elementary Command)
 - Status - Disambiguation
 - Status (Storm Property)
 - Status (Combat Participant Property)
 - Status$ - Disambiguation
 - Status$ (Storm Property)
 - Status$ (Combat Participant Property)
 - Stop (Elementary Command)
 - Storage.Ammo (Planet Property)
 - Storage.Beams (Planet Property)
 - Storage.Engines (Planet Property)
 - Storage.Hulls (Planet Property)
 - Storage.Launchers (Planet Property)
 - Storm (Context, Function)
 - Str (Elementary Function)
 - StrCase (Elementary Function)
 - String, String$ (Elementary Function)
 - Struct (Elementary Command)
 - Sub (Elementary Command)
 - Supplies (Planet Property)
 - System.Err (Global Variable)
 - System.ExitClient (Global Command)
 - System.ExitRace (Global Command)
 - System.GUI (Global Property)
 - System.GameDirectory (Global Property)
 - System.GameType (Global Property)
 - System.GameType$ (Global Property)
 - System.Host (Global Property)
 - System.Host$ (Global Property)
 - System.HostVersion (Global Property)
 - System.Language (Global Property)
 - System.Local (Global Property)
 - System.Plugin (Function)
 - System.Program (Global Property)
 - System.RandomSeed (Global Property)
 - System.RegStr1 (Global Property)
 - System.RegStr2 (Global Property)
 - System.Remote (Global Property)
 - System.RootDirectory (Global Property)
 - System.Sim (Global Property)
 - System.Version (Global Property)
 - System.Version$ (Global Property)
 - Tag (Drawing Property)
 - Tan (Elementary Function)
 - Task - Disambiguation
 - Task (Planet Property)
 - Task (Ship Property)
 - Task.Base (Planet Property)
 - Team (Player Property)
 - Tech (Beam Property, Engine Property, Hull Property, Torpedo Property)
 - Tech.Beam - Disambiguation
 - Tech.Beam (Planet Property)
 - Tech.Beam (Beam Property)
 - Tech.Engine - Disambiguation
 - Tech.Engine (Planet Property)
 - Tech.Engine (Engine Property)
 - Tech.Hull - Disambiguation
 - Tech.Hull (Planet Property)
 - Tech.Hull (Hull Property, Ship Property)
 - Tech.Torpedo - Disambiguation
 - Tech.Torpedo (Planet Property)
 - Tech.Torpedo (Torpedo Property)
 - Temp (Planet Property)
 - Temp$ (Planet Property)
 - Text (Incoming Message Property)
 - Torp (Combat Participant Property, Ship Property)
 - Torp$ (Combat Participant Property, Ship Property)
 - Torp.Count (Combat Participant Property, Ship Property)
 - Torp.LCount (Combat Participant Property, Ship Property)
 - Torp.LMax (Hull Property, Ship Property)
 - Torp.Short (Combat Participant Property, Ship Property)
 - Torpedo (Context, Function)
 - Total.Capital (Global Property)
 - Transfer.Ship (Ship Property)
 - Transfer.Ship.Colonists (Ship Property)
 - Transfer.Ship.D (Ship Property)
 - Transfer.Ship.Id (Ship Property)
 - Transfer.Ship.M (Ship Property)
 - Transfer.Ship.N (Ship Property)
 - Transfer.Ship.Name (Ship Property)
 - Transfer.Ship.Supplies (Ship Property)
 - Transfer.Ship.T (Ship Property)
 - Transfer.Unload (Ship Property)
 - Transfer.Unload.Colonists (Ship Property)
 - Transfer.Unload.D (Ship Property)
 - Transfer.Unload.Id (Ship Property)
 - Transfer.Unload.M (Ship Property)
 - Transfer.Unload.N (Ship Property)
 - Transfer.Unload.Name (Ship Property)
 - Transfer.Unload.Supplies (Ship Property)
 - Transfer.Unload.T (Ship Property)
 - Translate (Function)
 - Trim (Elementary Function)
 - Truehull (Function)
 - Try (Elementary Command)
 - Turn (Global Property)
 - Turn.Date (Global Property)
 - Turn.IsNew (Global Property)
 - Turn.Time (Global Property)
 - Type - Disambiguation
 - Type (File Property)
 - Type (Drawing Property)
 - Type (Minefield Property)
 - Type (Planet Property)
 - Type (Ship Property)
 - Type (Ufo Property)
 - Type (Combat Participant Property)
 - Type$ - Disambiguation
 - Type$ (Drawing Property)
 - Type$ (Minefield Property)
 - Type$ (Combat Property)
 - Type.Short - Disambiguation
 - Type.Short (Planet Property)
 - Type.Short (Ship Property)
 - Type.Short (Combat Participant Property)
 - UCase (Elementary Function)
 - UI.ChooseObject (Global Command)
 - UI.Directory (Global Variable)
 - UI.EditAlliances (Global Command)
 - UI.FileWindow (Global Command)
 - UI.GotoChart (Global Command)
 - UI.GotoScreen (Global Command)
 - UI.Help (Global Command)
 - UI.Input (Global Command)
 - UI.InputFCode (Global Command)
 - UI.InputNumber (Global Command)
 - UI.KeymapInfo (Global Command)
 - UI.ListFleets (Global Command)
 - UI.ListShipPrediction (Global Command)
 - UI.ListShips (Global Command)
 - UI.Message (Global Command)
 - UI.OverlayMessage (Global Command)
 - UI.PlanetInfo (Global Command)
 - UI.PopupConsole (Global Command)
 - UI.Prefix (Global Variable)
 - UI.Result (Global Variable)
 - UI.Screen (Global Property)
 - UI.Search (Global Command)
 - UI.SelectionManager (Global Command)
 - UI.Update (Global Command)
 - UI.X, UI.Y (Global Property)
 - Ufo (Context, Function)
 - Unit (Combat Property)
 - Units (Minefield Property)
 - UnknownPlanetLock (Keymap)
 - Unmark (Minefield Command, Planet Command, Ship Command, Storm Command, Ufo Command)
 - Unpack (Hook)
 - UnpackScan (Hook)
 - UseKeymap (Global Command)
 - Val (Elementary Function)
 - Value (Hash Element Property)
 - Vcr (Context, Function)
 - Visible.Planet (Ufo Property)
 - Visible.Ship (Ufo Property)
 - Voltage (Storm Property)
 - WaitOneTurn (Global Command)
 - Waypoint (Ship Property)
 - Waypoint.DX (Ship Property)
 - Waypoint.DY (Ship Property)
 - Waypoint.Dist (Ship Property)
 - Waypoint.Planet (Ship Property)
 - Waypoint.X (Ship Property)
 - Waypoint.Y (Ship Property)
 - With (Elementary Command)
 - Write (Incoming Message Command)
 - Z, Zap (Elementary Function)
 
PlanetsCentral
Version 20250810
      


