This section describes all combat participant properties. Each unit taking part in a fight is described by one such object. It can be accessed using Unit(n) as a combat property.
For example, this code iterates through all fights, then through all units, and prints their names:
ForEach Vcr Do ForEach Unit Do Print Name
Properties of the first and second combat participants are also accessible as Left.Xxx and Right.Xxx combat properties.
- Aux
 - Aux$
 - Aux.Ammo
 - Aux.Count
 - Aux.Short
 - Beam
 - Beam$
 - Beam.Count
 - Beam.Short
 - Config.BeamChargeRate
 - Config.BeamKillRate
 - Config.CrewDefenseRate
 - Config.TorpChargeRate
 - Config.TorpMissRate
 - Crew
 - Crew$
 - Damage
 - Fighter.Bays
 - Fighter.Count
 - Hull
 - Hull$
 - Id
 - Image
 - Index
 - IsPlanet
 - Level
 - Mass
 - Name
 - Name.Full
 - Owner
 - Owner$
 - Owner.Adj
 - Role
 - Shield
 - Status
 - Status$
 - Torp
 - Torp$
 - Torp.Count
 - Torp.LCount
 - Torp.Short
 - Type
 - Type.Short
 



