- Abort
 - Abs
 - AddCommand
 - AddConfig
 - AddFCode
 - AddItem
 - AddNotify
 - AfterExit
 - Algorithm
 - Asc
 - ATan
 - Atom
 - AtomStr
 - AuthPlayer
 - AutoBuild
 - AutoTaskScreen
 - AutoTaxColonists
 - AutoTaxNatives
 - Aux
 - Aux$
 - Aux.Ammo
 - Aux.Count
 - Aux.Short
 - Base
 - Base.Building
 - Base.YesNo
 - BaseLock
 - Bases
 - BaseScreen
 - BaseTaskScreen
 - Beam
 - Beam$
 - Beam.Count
 - Beam.Max
 - Beam.Short
 - BeforeLoad
 - Bind
 - BitAnd
 - BitNot
 - BitOr
 - BitXor
 - Break
 - Build
 - Build.Beam$
 - Build.Beam.Count
 - Build.Engine$
 - Build.Hull$
 - Build.QPos
 - Build.Remainder
 - Build.Short
 - Build.Torp$
 - Build.Torp.Count
 - Build.YesNo
 - BuildBase
 - BuildBaseDefense
 - BuildBaseDefenseWait
 - BuildBeams
 - BuildDefense
 - BuildDefenseWait
 - BuildEngines
 - BuildFactories
 - BuildFactoriesWait
 - BuildFighters
 - BuildHulls
 - BuildLaunchers
 - BuildMines
 - BuildMinesWait
 - BuildShip
 - BuildTorps
 - CAdd
 - Call
 - Capabilities
 - Cargo.Colonists
 - Cargo.D
 - Cargo.Free
 - Cargo.M
 - Cargo.Max
 - Cargo.MaxFuel
 - Cargo.Money
 - Cargo.N
 - Cargo.Remainder
 - Cargo.Str
 - Cargo.Supplies
 - Cargo.T
 - CargoTransfer
 - CargoTransferWait
 - CargoUnload
 - CargoUnloadAllShips
 - CargoUpload
 - CargoUploadWait
 - Case
 - CC$AutoExec
 - CC$AutoReCheck
 - CC$Get
 - CC$Input
 - CC$LibraryVersion
 - CC$Notify
 - CC$NotifyConfirmed
 - CC$Open
 - CC$Print
 - CC$Reset
 - CC$SelectionExec
 - CC$SetInt
 - CC$SetStr
 - CC$UseKeymap
 - CCompare
 - CDiv
 - CExtract
 - Cfg
 - ChangeFleetLeader
 - Chart.SetView
 - Chart.X
 - Chart.Y
 - Chr
 - Chr$
 - Class
 - Close
 - CMul
 - Colonists
 - Colonists.Change
 - Colonists.Change$
 - Colonists.Happy
 - Colonists.Happy$
 - Colonists.Supported
 - Colonists.Tax
 - Colonists.Tax.Income
 - Color
 - Color.EGA
 - Comment
 - Config.BeamChargeRate
 - Config.BeamKillRate
 - Config.CrewDefenseRate
 - Config.TorpChargeRate
 - Config.TorpMissRate
 - Continue
 - ControlScreen
 - Cos
 - Cost.D
 - Cost.M
 - Cost.MC
 - Cost.Str
 - Cost.T
 - Count
 - CountPlanets
 - CountShips
 - CreateKeymap
 - CreatePlanetProperty
 - CreateShipProperty
 - CRemove
 - Crew
 - Crew$
 - Crew.Normal
 - CSub
 - Damage
 - Defense
 - Defense.Base
 - Defense.Base.Max
 - Defense.Base.Want
 - Defense.Max
 - Defense.Want
 - Delete
 - Density.D
 - Density.M
 - Density.N
 - Density.T
 - Description
 - Dim
 - Directory
 - Distance
 - Do
 - Else
 - End
 - End.X
 - End.Y
 - EndFunction
 - EndIf
 - EndSelect
 - EndStruct
 - EndSub
 - EndTry
 - EndWith
 - Enemy
 - Enemy$
 - Enemy.Adj
 - Engine
 - Engine$
 - Engine.Count
 - EnqueueShip
 - EnterDirectory
 - Eval
 - Exit
 - Exp
 - Expire
 - Factories
 - Factories.Max
 - Factories.Want
 - FCode
 - Fighter.Bays 
- Fighter.Bays (Hull Property)
 - Fighter.Bays (Ship Property, Combat Participant Property)
 
 - Fighter.Count
 - Fighters
 - Fighters.Max
 - Find
 - FindPlanet
 - FindShip
 - FindShipCloningAt
 - First
 - FixShip
 - FixShipWait 
- FixShipWait (Ship Command)
 - FixShipWait (Planet Command)
 
 - Fleet
 - Fleet$
 - Fleet.Name
 - Fleet.Status
 - FleetScreen
 - For
 - ForEach
 - Format
 - FPos
 - FreeFile
 - FSize
 - FuelFactor
 - FullText
 - Function
 - Get
 - GetByte
 - GetDirectoryName
 - GetFileName
 - GetLockInfo
 - GetLong
 - GetStr
 - GetWord
 - Global
 - Ground.D
 - Ground.M
 - Ground.N
 - Ground.T
 - Group
 - HasFunction
 - Heading
 - Heading$
 - HistoryScreen
 - Hull
 - Hull$
 - Hull.Short
 - Hull.Special
 - Id
 - Id2
 - If
 - Image
 - Image$
 - Index
 - Industry
 - Industry$
 - Info1
 - Info2
 - InMsg
 - Input
 - InStr
 - Int
 - IsArray
 - IsEmpty
 - IsNum
 - IsPlanet
 - IsSpecialFCode
 - IsString
 - Keep
 - Key
 - Kill
 - Killed
 - LastScan
 - Launcher
 - Left
 - Left.Aux
 - Left.Aux$
 - Left.Aux.Ammo
 - Left.Aux.Count
 - Left.Aux.Short
 - Left.Beam
 - Left.Beam$
 - Left.Beam.Count
 - Left.Beam.Short
 - Left.Crew
 - Left.Crew$
 - Left.Damage
 - Left.Fighter.Bays
 - Left.Fighter.Count
 - Left.Hull
 - Left.Hull$
 - Left.Id
 - Left.Image
 - Left.Level
 - Left.Mass
 - Left.Name
 - Left.Owner
 - Left.Owner$
 - Left.Owner.Adj
 - Left.Shield
 - Left.Status
 - Left.Status$
 - Left.Torp
 - Left.Torp$
 - Left.Torp.Count
 - Left.Torp.LCount
 - Left.Torp.Short
 - Left.Type
 - Left.Type.Short
 - Len
 - Level
 - Lines
 - Listbox
 - Load
 - LoadResource
 - Loc
 - Loc.X
 - Loc.Y
 - Local
 - Lock
 - Log
 - Loop
 - LTrim
 - Magic
 - MakeFileName
 - Maketurn
 - Mark
 - Marked
 - Mass
 - Max
 - MessageBox
 - Messages
 - Mid
 - Min
 - Mined.D
 - Mined.M
 - Mined.N
 - Mined.Str
 - Mined.T
 - Minefield
 - Mines
 - Mines.Max
 - Mines.Want
 - Mission
 - Mission$
 - Mission.Intercept
 - Mission.Short
 - Mission.Tow
 - Money
 - Move.DX
 - Move.DY
 - Move.ETA
 - Move.Fuel
 - MoveTo
 - MoveTowards
 - My.Bases
 - My.InMsgs
 - My.OutMsgs
 - My.PBPs
 - My.Planets
 - My.Race
 - My.Race$
 - My.Race.Adj
 - My.Race.Full
 - My.Race.Id
 - My.Race.Mission
 - My.Score
 - My.Score.Freighters
 - My.Ships
 - My.Ships.Capital
 - My.Team
 - My.VCRs
 - Name
 - Name.Full
 - Name.Short
 - Natives
 - Natives.Change
 - Natives.Change$
 - Natives.Gov
 - Natives.Gov$
 - Natives.Happy
 - Natives.Happy$
 - Natives.Race
 - Natives.Race$
 - Natives.Tax
 - Natives.Tax.Base
 - Natives.Tax.Income
 - Natives.Tax.Max
 - NewCircle
 - NewHash
 - NewLine
 - NewLineRaw
 - NewMarker
 - NewRectangle
 - NewRectangleRaw
 - NewTurn
 - Next
 - Notify
 - NumUnits
 - On
 - Open
 - Option
 - Orbit
 - Orbit$
 - Orbit.Enemy
 - Orbit.Own
 - Owner
 - Owner$
 - Owner.Adj
 - Owner.Real
 - PBPs
 - Planet
 - PlanetAt
 - PlanetLock
 - PlanetName
 - Planets
 - PlanetScreen
 - PlanetTaskScreen
 - Played
 - Player
 - Put
 - Quit
 - Race
 - Race$
 - Race.Adj
 - Race.Id
 - Race.Mission
 - Race.Short
 - RaceScreen
 - RAdd
 - Radius
 - Random
 - RandomFCode
 - RecycleShip 
- RecycleShip (Planet Command)
 - RecycleShip (Ship Command)
 
 - RecycleShipWait 
- RecycleShipWait (Ship Command)
 - RecycleShipWait (Planet Command)
 
 - ReDim
 - Rest
 - Restart
 - Return
 - Right
 - Right.Aux
 - Right.Aux$
 - Right.Aux.Ammo
 - Right.Aux.Count
 - Right.Aux.Short
 - Right.Beam
 - Right.Beam$
 - Right.Beam.Count
 - Right.Beam.Short
 - Right.Crew
 - Right.Crew$
 - Right.Damage
 - Right.Fighter.Bays
 - Right.Fighter.Count
 - Right.Hull
 - Right.Hull$
 - Right.Id
 - Right.Image
 - Right.Level
 - Right.Mass
 - Right.Name
 - Right.Owner
 - Right.Owner$
 - Right.Owner.Adj
 - Right.Shield
 - Right.Status
 - Right.Status$
 - Right.Torp
 - Right.Torp$
 - Right.Torp.Count
 - Right.Torp.LCount
 - Right.Torp.Short
 - Right.Type
 - Right.Type.Short
 - RLen
 - RLink
 - RMid
 - Round
 - RString
 - RStyle
 - RTrim
 - Run
 - RunHook
 - RXml
 - SaveGame
 - Scanned
 - Score
 - Score.Freighters
 - Seed
 - Seek
 - Select
 - Selection.Layer
 - SelectionExec
 - SelectionLayer
 - SelectionLoad
 - SelectionSave
 - SellSupplies
 - SetByte
 - SetColonistTax
 - SetColor
 - SetComment 
- SetComment (Drawing Command)
 - SetComment (Planet Command)
 - SetComment (Ship Command)
 
 - SetEnemy
 - SetFCode
 - SetFleet
 - SetFleetName
 - SetLong
 - SetMission 
- SetMission (Planet Command)
 - SetMission (Ship Command)
 
 - SetName
 - SetNativeTax
 - SetSpeed
 - SetStr
 - SetTech
 - SetWaypoint
 - SetWord
 - Shape
 - Shared
 - Shield
 - Ship
 - ShipBuildScreen
 - ShipLock
 - ShipName
 - ShipNameAndId
 - Ships
 - Ships.Capital
 - Ships.Freighters
 - Ships.Total
 - ShipScreen
 - ShipTaskScreen
 - Shipyard
 - Shipyard.Action
 - Shipyard.Id
 - Shipyard.Name
 - Sin
 - Special
 - Speed
 - Speed$
 - Sqr
 - Sqrt
 - Starchart
 - Static
 - Status
 - Status$
 - Stop
 - Storage.Ammo
 - Storage.Beams
 - Storage.Engines
 - Storage.Hulls
 - Storage.Launchers
 - Storm
 - Str
 - StrCase
 - String
 - String$
 - Struct
 - Sub
 - Supplies
 - System.Err
 - System.ExitClient
 - System.ExitRace
 - System.GameDirectory
 - System.GameType
 - System.GameType$
 - System.GUI
 - System.Host
 - System.Host$
 - System.HostVersion
 - System.Language
 - System.Local
 - System.Plugin
 - System.Program
 - System.RandomSeed
 - System.RegStr1
 - System.RegStr2
 - System.Remote
 - System.RootDirectory
 - System.Sim
 - System.Version
 - System.Version$
 - Tag
 - Tan
 - Task
 - Task.Base
 - Team
 - Tech
 - Tech.Beam
 - Tech.Engine 
- Tech.Engine (Planet Property)
 - Tech.Engine (Engine Property)
 
 - Tech.Hull
 - Tech.Torpedo 
- Tech.Torpedo (Planet Property)
 - Tech.Torpedo (Torpedo Property)
 
 - Temp
 - Temp$
 - Text
 - Torp
 - Torp$
 - Torp.Count
 - Torp.LCount
 - Torp.LMax
 - Torp.Short
 - Torpedo
 - Total.Capital
 - Transfer.Ship
 - Transfer.Ship.Colonists
 - Transfer.Ship.D
 - Transfer.Ship.Id
 - Transfer.Ship.M
 - Transfer.Ship.N
 - Transfer.Ship.Name
 - Transfer.Ship.Supplies
 - Transfer.Ship.T
 - Transfer.Unload
 - Transfer.Unload.Colonists
 - Transfer.Unload.D
 - Transfer.Unload.Id
 - Transfer.Unload.M
 - Transfer.Unload.N
 - Transfer.Unload.Name
 - Transfer.Unload.Supplies
 - Transfer.Unload.T
 - Translate
 - Trim
 - Truehull
 - Try
 - TryLoad
 - Turn
 - Turn.Date
 - Turn.IsNew
 - Turn.Time
 - Type
 - Type$
 - Type.Short 
- Type.Short (Planet Property)
 - Type.Short (Ship Property)
 - Type.Short (Combat Participant Property)
 
 - Ufo
 - UI.ChooseObject
 - UI.Directory
 - UI.EditAlliances
 - UI.FileWindow
 - UI.GotoChart
 - UI.GotoScreen
 - UI.Help
 - UI.Input
 - UI.InputFCode
 - UI.InputNumber
 - UI.KeymapInfo
 - UI.ListFleets
 - UI.ListShipPrediction
 - UI.ListShips
 - UI.Message
 - UI.OverlayMessage
 - UI.PlanetInfo
 - UI.PopupConsole
 - UI.Prefix
 - UI.Result
 - UI.Screen
 - UI.Search
 - UI.SelectionManager
 - UI.Update
 - UI.X
 - UI.Y
 - Unit
 - Units
 - UnknownPlanetLock
 - Unmark
 - Unpack
 - UnpackScan
 - UseKeymap
 - Val
 - Value
 - Vcr
 - Visible.Planet
 - Visible.Ship
 - Voltage
 - WaitOneTurn
 - Waypoint
 - Waypoint.Dist
 - Waypoint.DX
 - Waypoint.DY
 - Waypoint.Planet
 - Waypoint.X
 - Waypoint.Y
 - With
 - Write
 - Z
 - Zap
 
PlanetsCentral
Version 20250810
      


